Ubisoft is pressing ahead with another painful round of cuts, with reports confirming the closure of two studios and the restructuring of a third in a move that puts approximately 380 jobs at risk. The affected locations are Ubisoft Winnipeg and Ubisoft Belgrade, both of which served as support studios contributing to the publisher’s broader portfolio, according to reports from Eurogamer and Rock Paper Shotgun. Ubisoft Barcelona, meanwhile, will be narrowed in scope to work exclusively on Rainbow Six titles going forward.
Winnipeg, established in 2018, primarily handled technical work on Ubisoft’s proprietary Anvil and Snowdrop game engines. Belgrade, founded two years earlier, contributed to a range of projects over its lifespan, including Ghost Recon Wildlands, The Crew 2, and the troubled Skull and Bones. The layoffs are said to be pending consultation, meaning the final headcount of affected workers may shift, but current estimates place the number at around 380.
The impact reportedly extends beyond those two studios. Sources indicate that Ubisoft Montreal, one of the company’s flagship development hubs, has also been hit, with cuts touching the teams behind Rainbow Six Siege and its mobile counterpart. The company’s Global Publishing division is said to be affected as well, and some employees reportedly learned their fate during a Wednesday meeting with management.
This marks the third major wave of layoffs at Ubisoft in 2026 alone. Earlier this year, the publisher closed its Halifax and Stockholm offices while reducing staff at locations including Abu Dhabi, RedLynx, and Massive Entertainment. In March, veteran Tom Clancy studio Red Storm Entertainment saw roughly 100 employees let go as it transitioned away from game development to focus on engine support and other technical operations.
The ongoing restructuring traces back to a landmark deal announced in late 2025, when Tencent invested €1.16 billion in Ubisoft, leading to the creation of a new subsidiary called Vantage Studios. That entity now oversees the publisher’s most valuable franchises — Assassin’s Creed, Far Cry, and Rainbow Six — and is led by Christophe Derennes and Charlie Guillemot, the son of Ubisoft CEO Yves Guillemot. Teams operating under Vantage are said to enjoy greater creative autonomy, a departure from Ubisoft’s traditionally centralized development approach.
The pattern of closures and consolidation paints a clear picture of a company in the midst of an aggressive cost-cutting campaign, one aimed at streamlining operations around its most commercially proven properties. For the hundreds of workers now facing uncertainty, the reorganization is a stark reminder of the volatility that continues to define the games industry in 2026.
