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Giant Skull’s Dungeons & Dragons Game Scrapped by Hasbro Less Than a Year After Reveal

Hasbro has pulled the plug on an unannounced single-player Dungeons & Dragons action-adventure game that was being developed by Giant Skull, the studio founded by Star Wars Jedi: Fallen Order director Stig Asmussen. The project, which was first revealed in June 2025 with promises of immersive storytelling, heroic combat, and exhilarating traversal, was quietly cancelled earlier this year, according to a report from Rock Paper Shotgun.

A spokesperson for Wizards of the Coast, the Hasbro subsidiary overseeing the project, confirmed the decision in measured terms. “We assess concepts at every stage of development. While we decided not to pursue an early concept from Giant Skull, we have great respect for Stig Asmussen and his team and value our ongoing relationship,” the spokesperson said, as reported by Eurogamer. The cancellation is a sharp reversal from the enthusiastic language used at the game’s announcement, when Wizards of the Coast president John Hight called Asmussen and his team “the perfect fit” for a new D&D experience.

Despite the setback, Asmussen appears to be keeping a positive outlook. He told Bloomberg that “things are good at Giant Skull” and that the studio is in active discussions with both Wizards of the Coast and other potential publishers about future projects. The fact that Wizards is still entertaining pitches from Giant Skull suggests the relationship between the two parties has not soured entirely.

One likely factor behind the cancellation is the overlap with Warlock: Dungeons & Dragons, another single-player D&D action-adventure currently in development at Invoke Studios, a Wizards-owned team. Warlock, which was unveiled at The Game Awards in December 2025, features a warrior named Kaatri wielding otherworldly magic and appears to occupy a similar gameplay space to what Giant Skull had been building. With both Warlock and the Mass Effect-inspired RPG Exodus targeting 2027 release windows, Hasbro may have decided that funding a third major title with mechanical similarities was a redundancy it couldn’t justify.

The cancellation underscores the challenges facing Hasbro’s ambitious push to build a billion-dollar in-house gaming business. The company has historically relied on external partnerships — most notably Larian Studios’ critically acclaimed Baldur’s Gate 3 — for its biggest video game successes. Its own track record has been rockier, with the poorly received Dungeons & Dragons: Dark Alliance in 2021 serving as a cautionary tale. Invoke Studios, the developer behind Warlock, is in fact a rebranded version of that game’s creator, Tuque Games.

For now, the gaming world will be watching to see whether Giant Skull can secure a new deal and bring Asmussen’s vision to life under a different banner. The director’s pedigree, which includes leading development on both God of War III and the beloved Star Wars Jedi series at Respawn Entertainment, means there is no shortage of industry credibility behind whatever the studio pursues next.