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Leaked GTA Online Data Reveals Staggering $1.3 Million Daily Revenue, Sends Take-Two Stock Soaring

A recent data breach targeting Rockstar Games has inadvertently delivered some extraordinary news for the company’s investors. Internal figures allegedly extracted by hacker group ShinyHunters reveal that Grand Theft Auto Online — a multiplayer mode now more than a decade old — continues to generate roughly $9.6 million per week in microtransaction revenue, translating to approximately $1.3 million every single day. Rather than rattling the markets, the leak has actually fueled a surge in parent company Take-Two Interactive’s stock price, which climbed from around $195 last Friday to over $205 in the days following the disclosure.

The leaked data, reported and partially verified by Kotaku via Rock Paper Shotgun, paints a vivid picture of where GTA Online’s money actually comes from. Console platforms dominate overwhelmingly, with PlayStation leading the pack. PS5 players alone allegedly contributed roughly $4.5 million per week, while PS4 users added nearly another million. Xbox Series X and Xbox One players collectively accounted for about $2.8 million — significant, but roughly half of PlayStation’s total haul.

Perhaps the most striking revelation is how little PC contributes to GTA Online’s microtransaction income. Despite the game maintaining a loyal following on Steam — where GTA V Legacy currently sits among the platform’s most-played titles — PC players reportedly generated just $264,000 per week. That figure is a fraction of what any single console platform brings in, a disparity that has raised eyebrows across the gaming community.

For many observers, these numbers shed light on a long-debated question: why Rockstar has yet to announce a PC release date for the highly anticipated Grand Theft Auto 6, which is currently slated for a November 19th console launch. If console players are responsible for the vast majority of microtransaction spending, the financial incentive to prioritize those platforms becomes difficult to argue with — even as Take-Two CEO Strauss Zelnick has previously acknowledged that PC ports can account for over 40 percent of overall game sales.

Rockstar itself has downplayed the severity of the breach, with a representative describing the stolen material as “a limited amount of non-material company information,” a far cry from the devastating 2022 leak that exposed work-in-progress GTA 6 footage. Shareholders appear to agree that the incident is more blessing than curse — the revenue figures have effectively served as an unscheduled earnings preview, reminding Wall Street just how lucrative Rockstar’s online ecosystem remains.

While the gaming world eagerly awaits further details on GTA 6 and whatever multiplayer component will eventually succeed GTA Online, one thing is already clear: Rockstar’s current cash engine shows no signs of slowing down. In a separate but notable development, Take-Two recently disbanded its internal AI team after CEO Zelnick declared that “no creativity can exist by definition in any AI model” — a stance that signals the company remains committed to human-driven game development even as the industry grapples with the artificial intelligence boom.